JEFF ROSMER CG ARTIST
RESUME
Qualifications
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Experienced creating characters and environments for video games and television
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Experienced in texturing, shading and UVing
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Understanding of character rigging and weighting
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Experienced collaborating with a team to develop high quality video games and animation projects
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Familiar with multiple lighting and rendering techniques including Mental Ray and V-Ray
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Experienced creating hair and clothing simulation using Maya
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Trained in Maya, Photoshop, Zbrush, (XSI) Softimage, Mudbox, Illustrator, Corel Draw, and In Design
Education
Certificate in Digital Animation Capilano University, North Vancouver B.C. 2013
Diploma in 3D Animation and Design The Art Institute of Vancouver, Burnaby B.C. 2007
Certificate in Graphic Communications Northern Alberta Institute of Technology 2005
Work Experience
Assistant Character Artist
Electronic Arts, Burnaby BC 2017-2018
Character modeling and simulation for characters in FIFA 18 and FIFA 19
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Character head creation using Maya, Zbrush and Photoshop
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Creating simulation for characters hair and clothing in Maya
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Sculpting facial expressions and creating blend shapes using Maya and Zbrush
Render Wrangler
Nitrogen Studios, Vancouver BC 2016
Rendering on the Troll Hunters series.
Render Wrangler
DHX Studios, Vancouver BC 2014-2016
Rendering and some compositing on television series including The Deep, Slug Terra and Blaze
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Setting up render scenes
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Creating pre-comp files
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Providing fixes to render files
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Compositing
QA Tester
Electronic Arts, Burnaby BC 2008-2009
Quality assurance testing on games including Dragon Age: Origins, Skate 2, and Need For Speed Undercover
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Located and reported bugs
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Tracked information on existing issues
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Updated test databases
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Taught new employees to use equipment
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Troubleshoot technical problems
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Worked as a team to track and problem solve bugs
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Provided feedback on games to ensure quality