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RESUME

Qualifications

 

  • Experienced creating characters and environments for video games and television

  • Experienced in texturing, shading and UVing

  • Understanding of character rigging and weighting

  • Experienced collaborating with a team to develop high quality video games and animation projects

  • Familiar with multiple lighting and rendering techniques including Mental Ray and V-Ray

  • Experienced creating hair and clothing simulation using Maya

  • Trained in Maya, Photoshop, Zbrush, (XSI) Softimage, Mudbox, Illustrator, Corel Draw, and In Design

Education

 

Certificate in Digital Animation Capilano University, North Vancouver B.C.                                                                                 2013

 

Diploma in 3D Animation and Design The Art Institute of Vancouver, Burnaby B.C.                                                                   2007

 

Certificate in Graphic Communications Northern Alberta Institute of Technology                                                                       2005

 

 

Work Experience

Assistant Character Artist

Electronic Arts, Burnaby BC                                                                                                                                                2017-2018

Character modeling and simulation for characters in FIFA 18 and FIFA 19

  • Character head creation using Maya, Zbrush and Photoshop

  • Creating simulation for characters hair and clothing in Maya

  • Sculpting facial expressions and creating blend shapes using Maya and Zbrush

Render Wrangler

Nitrogen Studios, Vancouver BC                                                                                                                                                2016

Rendering on the Troll Hunters series.

Render Wrangler

DHX Studios, Vancouver BC                                                                                                                                                2014-2016

Rendering and some compositing on television series including The Deep, Slug Terra and Blaze

 

  • Setting up render scenes

  • Creating pre-comp files

  • Providing fixes to render files

  • Compositing

 

QA Tester

Electronic Arts, Burnaby BC                                                                                                                                                2008-2009

Quality assurance testing on games including Dragon Age: Origins, Skate 2, and Need For Speed Undercover

 

  • Located and reported bugs

  • Tracked information on existing issues

  • Updated test databases

  • Taught new employees to use equipment

  • Troubleshoot technical problems

  • Worked as a team to track and problem solve bugs

  • Provided feedback on games to ensure quality

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